Welcome to Animotion, the premier online gateway to experience the next generation of generative 3D animation. We are dedicated to making state-of-the-art motion synthesis accessible to game developers, indie animators, and digital artists—eliminating the need for expensive motion capture suits, studio rentals, or complex manual rigging.
🚀 Powered by Tencent HY-Motion 1.0
At the core of our platform lies HY-Motion 1.0, a groundbreaking open-source model developed by the Tencent Hunyuan Team. It represents a significant leap forward in the field of computer vision and kinematics.
Unlike video generation models that output flat pixels, HY-Motion 1.0 utilizes a massive 1 Billion Parameter Diffusion Transformer (DiT) architecture to generate mathematical skeletal data (BVH/SMPL). This means the output is true 3D data that can be rotated, retargeted, and applied to any character mesh in your game engine.
Key Capabilities of the Model
- ⚡ Skeleton-Based Generation: We don't make videos; we make assets. The output is 3D rotational data compatible with standard animation pipelines.
- 🧠 Deep Instruction Following: Thanks to its 1B parameters, the model understands complex, multi-stage prompts (e.g., "A ninja runs forward, jumps over an obstacle, and lands in a crouch").
- 🎮 Physics-Based Realism: Powered by Tencent HY-Motion 1.0, trained on over 3,000 hours of high-quality motion data, Animotion minimizes "foot sliding" and maintains realistic weight distribution compared to older generation models.
- ⏱️ Rapid Inference: Through our optimized cloud infrastructure, generating a complex 10-second animation takes just seconds.
💡 Why Use Animotion?
While the HY-Motion 1.0 model is open-source, running a 1B parameter 3D generation model locally requires enterprise-grade GPUs, complex Python environments, and heavy dependencies. Animotion solves this.
We provide a seamless, cloud-based wrapper that allows you to:
- Zero Setup: No Python, no Conda, no Drivers. Just open your browser and type.
- Game-Ready Exports (Pro): Raw BVH files are hard to use. We are building an automated pipeline to convert motions into standard FBX files compatible with Unity Humanoid and Unreal Engine 5 (Manny/Quinn).
- Cloud Asset Library: Never lose a generation. Save your history and organize animations into project folders.
- Privacy Focus: Your prompts and generated assets are secure.
🗺️ Our Roadmap
We are currently in our Beta (MVP) phase. We are actively building features to support the indie game development ecosystem:
- Phase 1 (Current): Instant text-to-motion generation, web-based 3D skeleton preview, and raw BVH downloads.
- Phase 2 (Upcoming): User accounts, generation history, and "Motion Library" management.
- Phase 3 (Pro Tools): Launch of the Auto-Retargeting Engine—one-click export to FBX for Mixamo, Unity, and Unreal.
- Phase 4 (API): Developer API access for studios to integrate motion generation directly into their tools (e.g., Blender plugins).
⚖️ Disclaimer & Credits
Animotion is an independent SaaS platform and is not officially affiliated with Tencent or the Hunyuan Team.
- Model License: The underlying HY-Motion 1.0 model is used under the Tencent Hunyuan Community License.
- Copyright: You own the rights to the motion data you generate on our platform, subject to applicable laws and the terms of the community license.
Ready to animate? Go to Motion Lab →